Sea of Silt

Spreading out to the east, far from the city-states and their trade routes, the shifting surface of the Sea of Silt is speckled with rocky islands that rise above the suffocating dust and the billowing clouds to reach toward the dim sun overhead. Most of these protrusions are barren and little more than a few hundred square feet in area, but there are larger islands that are able to sustain modest populations of folk who are willing to risk tangling with the giants that wade through the shallows and the raiders who sail the dust on skiffs searching for plunder. Most such islands are home to dwarven clans, raiding bands, and liberated slaves. A few hold trading outposts, and others are home to druids who enrich their adopted land with primal energy. Beyond these scattered isles are greater and more deadly places where not even the desperate would settle, because of the scarce resources and the unknown, undefined dangers that are believed to lie farther east. Here is where the genasi make their homes. Secrecy is the key to survival in these distant reaches. Genasi conceal their communities among natural landscape features. Most are hidden in the interior of their islands, behind towering cliffs or dense boulder fields. Because their numbers are so few, genasi employ indigenous creatures for protection. For example, the enclaves in the Mountains of the Sun rely on the hejkins and spiders that infest the islands to deter explorers. Likewise, the genasi living on Dhuurghaz depend on an age-old alliance with the beast giants of the Khal-Ish-Thaas tribe.